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Khalil, Mohammad; Wong, Jacqueline; de Koning, Björn; Ebner, Martin; Paas, Fred: Gamification in MOOCs: A Review of the State of the Art (Draft). Proceedings of the 2018 IEEE Global Engineering Education Conference, S. 1635–1644, Santa Cruz, Tenerife, Canary Islands, Spains, 2018. (Typ: Inproceedings | Abstract | Links | BibTeX | Schlagwörter: A, gamification, literature review, massive open online courses (MOOCs)) Copyright
Besprochen in Bldg-Alt-Entf #3
Bicen, Huseyin; Kocakoyun, Senay: Perceptions of Students for Gamification Approach: Kahoot as a Case Study. International Journal of Emerging Technologies in Learning (iJET), 13 (2), 2018, ISSN: 1863-0383. (Typ: Artikel | Abstract | Links | BibTeX | Schlagwörter: achievement, competition, gamification, motivation, O, students) CC BY 3.0
Besprochen in Bldg-Alt-Entf #3
Huynh, Duy; Iida, Hiroyuki: An Analysis of Winning Streak's Effects in Language Course of "Duolingo". Asia-Pacific Journal of Information Technology and Multimedia, 6 (2), S. 23–29, 2017, ISSN: 2289-2192. (Typ: Artikel | Abstract | Links | BibTeX | Schlagwörter: A, Duolingo, game theory, gamification, language learning) Free Access
Besprochen in Bldg-Alt-Entf #2