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Bicen, Huseyin; Kocakoyun, Senay

Perceptions of Students for Gamification Approach: Kahoot as a Case Study Artikel

In: International Journal of Emerging Technologies in Learning (iJET), Bd. 13, Nr. 2, 2018, ISSN: 1863-0383.

Abstract | Links | BibTeX | Schlagwörter: achievement, competition, gamification, motivation, O, students