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Bicen, Huseyin; Kocakoyun, Senay: Perceptions of Students for Gamification Approach: Kahoot as a Case Study. International Journal of Emerging Technologies in Learning (iJET), 13 (2), 2018, ISSN: 1863-0383. (Typ: Artikel | Abstract | Links | BibTeX | Schlagwörter: achievement, competition, gamification, motivation, O, students) CC BY 3.0
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