Zeige alle

Bicen, Huseyin; Kocakoyun, Senay: Perceptions of Students for Gamification Approach: Kahoot as a Case Study. International Journal of Emerging Technologies in Learning (iJET), 13 (2), 2018, ISSN: 1863-0383. (Typ: Artikel | Abstract | Links | BibTeX | Schlagwörter: achievement, competition, gamification, motivation, O, students) CC BY 3.0
Besprochen in Bldg-Alt-Entf #3
Kemper, Lorenz: Predicting Student Dropout: A Machine Learning Approach. 2018. (Typ: Unveröffentlicht | Abstract | Links | BibTeX | Schlagwörter: descision trees, dropout, higher education, logistic regression, machine learning, massive open online courses (MOOCs), O, prediction, students, Studienerfolg) Copyright
Besprochen in Bldg-Alt-Entf #7