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Buchner, Josef

Playing an Augmented Reality Escape Game Promotes Learning About Fake News Artikel

In: Technology, Knowledge and Learning, Ausg. 2024, 2024, ISSN: 2211-1670.

Abstract | Links | BibTeX | Schlagwörter: 21st century abilities, augmented reality, educational escape game, escape game, fake news, media literacy education, O

Altmeyer, Kristin; Kapp, Sebastian; Thees, Michael; Malone, Sarah; Kuhn, Jochen; Brünken, Roland

The use of augmented reality to foster conceptual knowledge acquisition in STEM laboratory courses—Theoretical background and empirical results Artikel

In: British Journal of Educational Technology, 2020.

Abstract | Links | BibTeX | Schlagwörter: AR, augmented reality, O, STEM