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Bicen, Huseyin; Kocakoyun, Senay

Perceptions of Students for Gamification Approach: Kahoot as a Case Study Artikel

In: International Journal of Emerging Technologies in Learning (iJET), 13 (2), 2018, ISSN: 1863-0383.

Abstract | Links | BibTeX | Schlagwörter: achievement, competition, gamification, motivation, O, students

Kemper, Lorenz

Predicting Student Dropout: A Machine Learning Approach Unveröffentlicht


Abstract | Links | BibTeX | Schlagwörter: descision trees, dropout, higher education, logistic regression, machine learning, massive open online courses (MOOCs), O, prediction, students, Studienerfolg