Görzen, Sergej; Heinemann, Birte; Heim, Marlene; Schroeder, Ulrik
Open Educational Resources and Virtual Reality: An inventory Proceedings Article
In: Mandausch, Martin; Henning, Peter A. (Hrsg.): Proceedings of DELFI Workshops 2022, S. 243–250, Gesellschaft für Informatik e.V., Karlsruhe, 2022.
Abstract | Links | BibTeX | Schlagwörter: A, Extended Reality, OER, open educational ressources (OER), Virtual Reality
@inproceedings{Goerzen2022,
title = {Open Educational Resources and Virtual Reality: An inventory},
author = {Sergej Görzen and Birte Heinemann and Marlene Heim and Ulrik Schroeder},
editor = {Martin Mandausch and Peter A. Henning},
url = {https://doi.org/10.18420/delfi2022-ws-73},
doi = {10.18420/delfi2022-ws-73},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
booktitle = {Proceedings of DELFI Workshops 2022},
pages = {243–250},
publisher = {Gesellschaft für Informatik e.V.},
address = {Karlsruhe},
abstract = {Virtual reality (VR) in education is a current field of research, e.g. because it provides an immersive and safe learning environment for dangerous or expensive training. But developing VR learning applications is time-consuming and costly. The development of open educational resources (OER) can facilitate educators’ access to VR and help integrate technology into everyday education. This paper presents the current state of open educational resources in virtual reality and discusses the possibilities and challenges of combining VR and OER.},
keywords = {A, Extended Reality, OER, open educational ressources (OER), Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Virtual reality (VR) in education is a current field of research, e.g. because it provides an immersive and safe learning environment for dangerous or expensive training. But developing VR learning applications is time-consuming and costly. The development of open educational resources (OER) can facilitate educators’ access to VR and help integrate technology into everyday education. This paper presents the current state of open educational resources in virtual reality and discusses the possibilities and challenges of combining VR and OER.